Fixed Rounds

Games with this mechanic have a predetermined number of rounds, providing structure and a clear end point. Players must maximize efficiency within this timeframe, as seen in 7 Wonders, where each age is played over a set number of turns.
Tug of War

In tug-of-war mechanics, players push and pull control of a resource, area, or game element back and forth. This often creates high tension, as seen in Twilight Struggle, where influence is constantly contested on a shared board.
End-Game Bonuses

These bonuses are rewards granted at the end of the game based on specific achievements, such as completed sets or objectives. Games like Terraforming Mars use them to encourage long-term planning and add suspense to the final scoring.
King of the Hill

Players compete to control a specific area or achieve dominance over others in this mechanic. Risk and Small World employ this dynamic, where maintaining control over a contested area or goal is key to victory.
Race

The race mechanic centers on being the first to reach a goal or complete a task. Whether it’s building a certain number of structures in Splendor or finishing a route in Ticket to Ride, this mechanic fuels urgency and excitement, rewarding speed and efficiency.
Catch the Leader

This mechanic helps level the playing field by implementing systems that hinder the leading player or benefit those lagging behind. Games like Mario Kart use it to keep gameplay competitive and exciting, preventing runaway victories.
Player Elimination

In player elimination games, participants can be removed from play when they fail to meet conditions or are defeated. While common in classics like Risk, modern designs often mitigate downtime for eliminated players by ensuring quick rounds or alternate roles.