Stat-Based

Turn order is determined by player stats, such as initiative or a character’s speed. This mechanic adds a thematic layer, as seen in Gloomhaven, where faster characters act before slower ones, reflecting their agility or preparation in the game world.
Progressive

In games with progressive turn order, the order of play shifts based on evolving conditions, such as player actions or game state changes. This mechanic rewards strategic planning, as in Power Grid, where the turn order adjusts based on player standings to create balance and variety.
Auction-Based

Players bid for turn order in this mechanic, spending resources to secure a preferred position. It adds layers of strategy as players weigh the benefits of acting earlier against the cost of their bid. Games like Ra and Power Grid highlight this engaging approach to turn order.
Pass-Based

In pass-based turn order, the next player is determined by who passes their turn first. This mechanic often appears in auction games, like Modern Art, creating tension as players decide whether to stay in or bow out to secure better options later.
Random

Here, the sequence of play is determined by chance, such as dice rolls or shuffled cards. This mechanic introduces unpredictability, leveling the playing field and keeping players on their toes. It’s common in casual games like Clue, where the randomness adds an element of surprise.
Role-Based

In role-based turn order, the sequence of play is dictated by assigned roles, with each role having specific abilities or priorities. Puerto Rico exemplifies this mechanic, where roles like Builder or Mayor determine both the turn order and the available actions.